Guacamelee is a game that continually entertains.
Not once throughout my time with the game did I ever become bored or feel like anything was getting repetitive, even though the gameplay mainly consists of beating up enemies and solving platforming puzzles.
Much of your time will be spent kicking, punching, slamming and suplexing your enemies but the diverse array of moves you can unlock and utilise keep the combat from ever getting stale.
New moves are unlocked at a steady pace, so you’re always testing out new combinations and trying to find the best strategy for taking down each of the game’s different enemy types.
Similarly, Guacamelee constantly throws new enemies at you, which keeps the combat from every becoming dull or repetitive as you’re forced to always be thinking about how you are going to handle the next challenge.
Exploration is also emphasised heavily throughout Guacamelee and you are rewarded handsomely for doing so.
The game is abound with secret areas, and players who go off the beaten path will find loads of items to increase their health and special move meter, as well as coins which allow you to purchase new costumes for your character.
The platforming is tight and feels almost perfect, which was crucial for DrinkBox Studios to nail as the puzzles rely so heavily on precision platforming.
Making the hardest jumps in the game to get extra power-ups and coins never feels like they’re an impossible task, but rather feel as if through just a little bit of trial and error you’ll be able to accomplish what you set out to do.
On the same note, puzzles are challenging but never feel so challenging to the point where you start to think they’re impossible and begin frustrating you.
Every time you solve a new puzzle you feel like you’ve truly earned the right to progress in the game and you honestly feel as if your skills at playing the game are growing alongside your character’s developing abilities.
The game’s story is neither here nor there, but does deliver quite humorous dialogue from time to time, which helps the narrative significantly.
Unfortunately not everything about Guacamelee is perfect.
Some of the enemies introduced are extremely annoying to take down, particularly the cactus enemies, which force you to catch and throw projectiles at them which is extremely hard to do with both the directional pad and the analogue stick.
There are also some frustratingly difficult sections near the end of the game if you are playing as Juan instead of Tostada.
Some of these sections seemed almost impossible to complete with Juan’s abilities, forcing you to play as Tostada, which seems like a bit of an oversight by DrinkBox.
Looking back in hindsight it seems if I had played the entire game as Tostada it would’ve been much easier than playing through 90 per cent of the game as Juan.
Despite these late in the game flaws, Guacamelee excels in nearly all areas. It manages to somehow keep the combat fresh and its’ platforming works perfectly alongside the games numerous puzzles. From start to finish Guacamelee is an extremely enjoyable ride.